![]() ![]() I probably won't be able to keep this list up to date reliably, so if you're inclined, feel free to test any of these errors using the provided maps and let me know what the new error code is whenever there's an update.Īlso, if you find an error code and cause I haven't covered, let me know so I can stick it on the list. I suspect that whenever the gamemd-spawn executable is updated, these error codes are liable to change, which is part of why I've provided the maps designed to test these errors. I'll get to testing more as soon as I have the time. ![]() under, "Name=" should tell you which map this error occured on.Ĭause: An AircraftType has fired a weapon which has Suicide=yes set. The IE error logs are named "EXCEPT_CNCNET_.TXT." If you want to make sure that the error occured on the map you want to fix, open the zip file associated with the log, open the file "spawnmap.ini" it contains in WordPad or Notepad++ and search for. Thomas SimonsYouTube streamerNet worth: 2 millionArticle continues below advertisementThe Minecraft expert and current student lives in Nottingham. The directory for these error logs is "/Client/ErrorLogs." This folder should contain all your IE and reconnection error logs arranged by date. La fascinación por la saga Star Wars es tan grande como el propio universo donde se desarrollan sus aventuras, y pruebas de ello es que cada año se celebran infinidad. The cause under the error code should tell you exactly what went wrong in your map so you can fix it.įinding the cause of an IE which occured in a multiplayer game is only a bit trickier. " This hexadecimal value (hopefully) corresponds to one of the error codes listed below. ![]() In this file, it should say somewhere "Exception occurred at. Whenever an IE pops up while you're playing a skirmish in CnCNet, a file called "EXCEPT_CNCNET.TXT" will be created in your main CnCNet directory. So, the following is a list of error codes and their respective causes in CnCNet, based on the one from the ModEnc article, so you can identify and fix IEs whenever they come up in your maps. If you've ever tried to make maps with a significant number of triggers or INI edits, odds are you've come across an IE at least once. I thought to myself "great, now I can look up all the error logs for my maps and fix them!" No cigar, turns out the error codes for CnCNet's main executable, "gamemd-spawn.exe," are different from those of the original game. Not too long ago, I found this article on ModEnc detailing the exact causes of a number of internal errors (IEs) in Yuri's Revenge. ![]()
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